Experiments
And now for the fun part! Let’s dive into the experiments!
We recommend doing them in order since they usually build on the lessons from the previous experiment:
- Blinking an LED
- Learn the basics of programming the Arduino Dock by turning an LED on and off.
- Blinking Multiple LEDs
- Learn some more programming concepts by controlling multiple LEDs at once.
- Reading a Potentiometer
- Read an analog input value from a potentiometer (knob) and use it to control your circuit.
- Reading a Button
- We’ll use a push button to control LEDs and learn about interrupts along the way.
- Sensing Ambient Temperature
- Use an analog temperature sensor to report ambient temperature to the Omega.
- Sensing Ambient Light Intensity
- Use a photoresistor and a voltage divider circuit to report ambient light intensity to the Omega.
- Using a Buzzer
- We’ll make our very own doorbell code and circuit.
- Controlling Servos
- Learn about object oriented programming and generating pulse width modulated signals to control servomotors
- Reading a Keypad
- Use a keypad to physically password protect a part of a program
- Using a Shift Register
- Learn how to use a shift register to effectively expand the number of GPIOs available to us and make a sweet effect with a bunch of LEDs
- Controlling a 7-Segment Display
- Send text from the Omega and display it on a 7-segment display!